Thursday, August 23, 2007

Penalty decisons

Penalty plays are perhaps the most unproductive facet of American collegiate rugby. All teams try them, they rarely work and usually result in static ball or worse a turnover. The reason is most attacking teams approach penalty situations like an American football play--they stop, huddle-up call a play and then attack. While this is going on the opposition sets its defense, and waits for the slow moving attack. You will rarely see an international team run a penalty play. Here is a better way to approach a penalty awarded.

1. Threaten quick-tap: as soon as the whistle blows every attacking player should be ready to run a quick tap. Scrum half with put ball on ground where ref sets the make, gently tap it with foot, and pass immediately to a player running at full speed. The quicker the better-catch the other team off guard. If another player is certain they can create a dynamic attack they can tap and go.
2. Take points--if in range
3. Kick to touch
4. Take a scrum--little known rule is that a team can take a scrum


If you adopt nothing else adopt this decision cycle, practice executing it quickly and making quicker decisions. Penalty plays are evil.

1 comment:

Coach Williams said...

I agree. Penalty plays are a waste of time that allows the defensive to catch its breath and set up a defensive. I say go for points if the situation dictates or tap and go.